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Press Release 11-195
NSF Funds Projects to Expand the Potential of the Administration's Digital Promise Initiative

NSF-supported research will amplify, expand and transform new technology-enabled opportunities for anytime, anywhere learning

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Photo of high school students using a digital game-based learning program.

High school students at the Classen School for Advanced Studies in Oklahoma City play McLarin's Adventures, a digital game-based learning program created by the University of Oklahoma's K20 Center.

Credit: K20 Center, University of Oklahoma


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Digital Promise logo

The Digital Promise initiative was introduced by the Obama Administration on September 16, 2011.

Credit: The White House.


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Photo of Wesley Evan showing high school students how to use Amira visualization package.

Another NSF-funded cyber-enabled classroom tool is Amira Visualization. Wesley Evan, a Louisiana State University Ph.D. student in physics, shows local high school students how to use the Amira visualization package to understand fluid flow in the eye. On April 20, 2007, graduate students from the National Science Foundation's Computational Fluid Dynamics IGERT (Integrative Graduate Education and Research Traineeship) program at Louisiana State University (LSU) organized a workshop for 32 high school students and their teachers from Glen Oaks and Lee High Schools in Baton Rouge, La. Students spent the day at LSU's Center for Computation and Technology taking part in hands-on tutorials instruction to run black hole simulations on the Louisiana Optical Network Initiative (LONI) supercomputers, and doing scientific visualization using the Amira software.

Credit: Center for Computation and Technology, Louisiana State University


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