|

SBE 2020: Submission Detail

| ID Number: |
251 |
| Title: |
A Framework for Researching Student Creativity in Game-based Learning Environments |
| Lead Author: |
Katz-Buonincontro, Jen |
| Abstract: |
Creative thinking and behavior are increasingly hailed as important skills for American students, but how can it be promoted and assessed at the classroom level? We address this fundamental question of how to derive novel, useful ideas that are high in quality by first framing the need to engage students beyond traditional lectures, test preparation, and assessments. Next, we present a framework for studying student creativity in game-based learning environments grounded in seminal research within three areas: a) artistic and kinesthetic creativity; b) cognitive aspects of deriving novel ideas; and c) the social-psychological dimension of communicating these ideas in the context of peer learning. The paper concludes with recommendations for advancing research on this issue by partnering with schools, developing compatible, interdisciplinary research agendas and working with stakeholders. |
| PDF: |
KatzBuonincontro_Jen_251.pdf |
SBE 2020 Home
|