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Award Abstract #1344228

Virtual Environment Interactions: Exploring Grounded Embodied Pedagogy in Support of Computational Thinking

NSF Org: CNS
Division Of Computer and Network Systems
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Initial Amendment Date: December 20, 2013
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Latest Amendment Date: December 20, 2013
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Award Number: 1344228
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Award Instrument: Standard Grant
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Program Manager: kamau bobb
CNS Division Of Computer and Network Systems
CSE Direct For Computer & Info Scie & Enginr
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Start Date: December 15, 2013
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End Date: October 31, 2015 (Estimated)
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Awarded Amount to Date: $579,673.00
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Investigator(s): Shaundra Daily shani.b@duke.edu (Principal Investigator)
Sabarish Babu (Co-Principal Investigator)
Sophie Joerg (Co-Principal Investigator)
Alison Leonard (Co-Principal Investigator)
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Sponsor: Clemson University
230 Kappa Street
CLEMSON, SC 29634-5701 (864)656-2424
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NSF Program(s): INFORMATION TECHNOLOGY RESEARC,
SPECIAL PROJECTS - CISE,
DISCOVERY RESEARCH K-12,
Cyberlearn & Future Learn Tech,
INSPIRE
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Program Reference Code(s): 7579, 8045, 8653, 9150
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Program Element Code(s): 1640, 1714, 7645, 8020, 8078

ABSTRACT

This INSPIRE award is partially funded by the CE21 Program in the Division of Computer & Network Systems in the Directorate for Computer & Information Science & engineering (CISE), the Cyberlearning Program in the Division of Information & Intelligent Systems in the CISE Directorate, and the Discovery Research K-12 Program in the Division of Research on Learning in Formal and Informal Settings (DRL) in the Directorate for Education & Human Resources (EHR). Clemson University will design, develop, and evaluate a virtual environment and associated curriculum for blending movement and computer programming as a novel and embodied way to engage 5th- and 6th-grade girls with computational thinking. This research will test the hypothesis that girls creating interactive movement for their virtual characters and using their bodies to think through the actuation of the characters should bootstrap their intuitive knowledge in order to learn computational concepts, utilize computational practices, and develop computational perspectives.

The project staff will 1) develop a desktop-based virtual environment in which students must program a 3-dimensional character with which they can later interact (this environment builds on previous successes of similar programming environments, but will utilize grounded embodied pedagogical strategies); 2) conduct iterative design experiments to answer a set of research questions (how does an embodiment-centered curriculum support the development of computational thinking? how does an embodiment-centered curriculum support interest in STEM fields?); and 3) capitalize on the results of these experiments to iteratively refine the virtual environment and curricular materials.

 

Please report errors in award information by writing to: awardsearch@nsf.gov.

 

 

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