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Learning through making
Young visitors at the Science Museum of Minnesota use a paint set of acids and bases to learn about pH as they create artistic compositions.
Credit: Science Museum of Minnesota
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A volunteer at the Science Museum of Minnesota (SMM) helps a young girl play a driving simulation that was created by a youth in a video game class at the museum with the Scratch program. Scratch is a very accessible programming environment that SMM uses to teach computer programming in classes that incorporate sensors and motors so that youth can create their own video game controllers as well as the games themselves.
Credit: Science Museum of Minnesota
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The Innovation Institute at the New York Hall of Science (NYSCI) encourages NYSCI Explainers to do design research in the neighboring community and develop ideas for potential products that would meet consumer needs. In this example, the lack of an elevator at the local elevated train station led to the design for a three-wheeled grocery cart that can be wheeled up the stairs and that folds up for easy storage.
Credit: Michael Wilson, New York Hall of Science
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A father and son work on soldering to make an automaton out of copper wire at the event, Open Make, at the Exploratorium Tinkering Studio.
Credit: Copyright The Exporatorium's Tinkering Studio
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The Exploratorium Tinker Studio hosted the first Tinkering Social Club. Visitors were invited to take apart household objects down to their smallest components.
Credit: Copyright The Exploratorium Tinkering Studio
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At Maker Faire Bay Area, the Exploratorium Tinkering Studio hosted a workshop, Make Your Own Automata. Visitors were invited to make automata out of wood using various handtools. This girl is sawing lumber to build a frame for an automaton.
Credit: Copyright The Exploratorium's Tinkering Studio
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